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Runxt Life

January 8, 2011 · by sarah · in art & design, computing

Runxt Life – Introduction from Firma 103 on Vimeo. From Runxt: « Runxt Life is a generative music application created for the iOS® platform based on the cellular automaton theory “Conway’s Game of Life” by John Horton Conway. The ‘game’…

Dynamics and technology

January 8, 2011 · by sarah · in art & design, computing, media studies, physics

By the early 1990s, remarkable advancements in two commercial 3–D modeling software packages, Alias/Wavefront and Softimage, offered revolutionary possibilities for architectural design. Alias, the forerunner of todays Maya, was developed for the automobile industry to model complex car parts, and…

“Lost,”

“Lost,”

November 26, 2010 · by sarah · in art & design, media studies, philosophy

When I found this on Phil Jone’s Blog, Benjamin’s description of a work of art’s aura came back to mind: What, then, is the aura ? A strange tissue of space and time: the unique apparition of a distance, however near…

“Bovril by Electrocution”

“Bovril by Electrocution”

November 19, 2010 · by sarah · in art & design, media studies

Electricity occupied an ambiguous place in the public imagination as both a life-giving and death-dealing technology. A century that had commenced with speculation concerning electricity’s power to overcome death had ended with the electric chair and the drawing up of…

From Conor McGarrigle's website

Semacodes

November 13, 2010 · by sarah · in art & design, computing, media studies

Found Conor McGarrigle’s work online and was amazed by the ways he applies the notion of hybrid space to his work. A hybrid space happens where the distinction between information space and real physical space collapses, while hybrid space is…

Galvanic ideology

Galvanic ideology

November 8, 2010 · by sarah · in art & design, philosophy

Electricity also played an important role in redefining a number of seemingly well-established and inviolable bodily boundaries. Natural philosophers could use electricity to chip away at previously clearly defined categories. Whilst the gap between mind and body was widened and…

9000: “Echo”

9000: “Echo”

November 3, 2010 · by sarah · in art & design, computing

The work is signed by 9000, a “prolific Columbian artist about whom there aren’t much information”. For the little there is (including the source of this post) and for accurate source attribution, check Aphelis’ blog.

Missile Command, code deconstruction

October 11, 2010 · by sarah · in art & design, computing

via daves page of art and programming. About: “Live coding is the art of programming in front of an audience. Screens are projected in order to display the entire process to the audience, thus making computer based performances more interesting and…

Femke Snelting on Open Source Publishing, Interview by Matthew Fuller

October 1, 2010 · by sarah · in art & design, computing

MF: How does the use of this software change the way you work, do you see some possibilities for new ways of doing graphic design opening up? FS: For many reasons, software has become much more present in our work;…

code design

February 10, 2010 · by sarah · in art & design, computing, Language

The essence of pretty code is that one can infer much about the code’s structure from a glance, without completely reading it. I call this “visual parsing”: discerning the flow and relative importance of code from its shape. Engineering such…

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